![]() ![]() What begins as a slow and uninviting grind rapidly evolves into a calculating dance between warriors in heavy metal. Whilst the initial look and feel of the game is unattractive and clumsy, the robust tutorial will soon have you swinging blades, clubs and axes with ease, timing your strikes to perfection and dodging or parrying with aplomb. Each player chooses a class from the four available, including an archer and three melee fighters ranging from light through to heavy in terms of their weaponry and armour. More on that later, though let’s cut right to the bone and find out if Chivalry is worth your hard-earned cash.Ī bloody good time - The key selling point of Chivalry is that it goes to some length to recreate the carnage and slaughter of a medieval battlefield, and, yeah, that’s no bad thing. Whilst it is possible to play against up to seven AI bots, the real fun can be found in multiplayer battles featuring 12 human combatants. Regardless, I ploughed grimly forward like one of the stoic feudal knights to whom Chivalry pays homage, chopping, hacking and bludgeoning my way through one foe after another – and as the body count mounted, so did my respect for this brutal, bloody title.īattles take place between the rival forces of the Mason Order (bad/red) and the Agatha Knights (good/blue) as they vie for control of their fictional kingdom. After a year packed full of dazzling next-generation titles delivered via the might of Xbox One, I was ill-prepared for Chivalry‘s low-res textures and clunky combat in fact, the whole thing repulsed me. Within the first five minutes of booting up Chivalry: Medieval Warfare, I was absolutely certain that I would hate it. Chivalry: Medieval Warfare was developed by Torn Banner Studios and published by Activision for Xbox 360. ![]()
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